Monday, September 27, 2010 3D Portraits at the World Maker Faire 2010

A few of us from the HCCI Computer Clubhouse headed over to the big, gi-mongus DIY fest in Queens to run a little booth making 3d portraits. Anyone who came by our table and wanted to feel the 3d flow got snapped and photoshopped right before their paralaxed eyes (except for the one guy who had no depth perception, poor guy). Anyway, we were busy, as you can see from the photos and only stopped doing portraits when we ran out of glasses. The faire was a blast and if you were there, you probably had an incredible day. If you weren't, there's always the internet...

Your 3d Portrait crew consisted of Omar Diallo, Tyler Glover, John Watkinson, and moi. You shoulda been there.



If you want to try this at home, follow the video tutorial right here on this blog. Enjoy.

Wednesday, September 22, 2010 Autodesk Donation



I have compiled a list of the Autodesk software that was donated to the Intel Clubhouse Network that would be useful for the development of the movie. This is just a brief description to get familiar with what some of the software donated does.

MUDBOX digital sculpting and texture painting software gives modelers and texture artists the freedom to create production-ready 3D digital artwork without worrying about the technical details.

MOTIONBUILDER enables you to create more and higher quality animation. You can create, edit, and play back complex character animation in a highly responsive, interactive environment that is ideal for high-volume animation, virtual cinematography, pre-visualization, and performance animation.

SOFTIMAGE gives you the ability to quickly and easily create detailed simulated effects, advanced character rigs, and lip-synced facial setups. Enjoy expanded creative control over character animation.

AUTOCAD can be useful in designing and shaping the layout of the movie’s world. By designing the layout of the world it will help in telling the story properly. It will help in setting up the type of environment the character(s) will encounter.

AUTODESK SKETCHBOOK PRO is a painting and drawing software that offers the best-in-class sketching tools for professional designers and artists from all industries. Designed specifically for use with digitized pen tablets and tablet PCs, SketchBook Pro equips you with the tools you need to move easily from pen and paper to a digital environment.

Thursday, September 9, 2010 3D in the Teen Summit

There was a lot of 3D activity in the past Teen Summit in Boston. Here's a sampler:


Fred reports that his "3D Self-Portrait workshop went really well. We had a bunch of kids from all over the place, none of whom had done any 3D photography before. They watched the video tutorial that is up on the blog (and on the village) and then got right to work taking photos of each other and then editing them in Photoshop. In less than 3 hours everyone had a finished, anaglyph (red/blue) 3D image. Most were better than expected, especially for a first-time effort, which was even more impressive considering that they mostly worked on their own from start to finish."

Leontyne shares this about her workshop: "In the "Animate Your World" the teens learned how to do lip-sync animation and import sound into 3ds Max. The task before them was to use the sound recorder to record their voices. After recording their voices, they imported the sound into the software. That's when the fun part began: the teens then animated the facial controllers to match up with the sound bit for the character. This entire process of lip-syncing was fun for teens. Some of them had other teens and a Coordinator do the sound bits in different languages. They had so much fun that they wanted to meet again to keep working on the projects. It was a fun learning experience not just for the teens, but for myself also."

I was at the Augemented Reality workshop led by John de Felipe, from the Museo de los Niños Clubhouse in Colombia and people really enjoyed it. We designed our own planet by modeling a sphere in Blender, then applied to it a "planet" texture that we found online and finally exported it as a dae object that we could see float on top of a piece of paper with a black and white pattern when we put it on front of the webcam. The results are quite surprising.


Freedom lead a workshop using the I-Clone software to create a 3D talk show and commercial. Teens were introduced to how to use the software interface. They also learned the task of taking a picture of themselves, importing the image into the software, and designing a creator that look exactly like themselves. The teens also learned how to do a little bit of acting with their model, along with doing voice over.

Monday, July 19, 2010 3DIY: ROLLING THE DICE! Learn to model and animate dice in 3ds Max.

3DIY: ROLLING THE DICE! from Computer Clubhouse on Vimeo.

Learn to model and animate dice in 3ds Max. In this two part video, learn to model dice and animate it rolling in a scene. Enjoy!

Thursday, July 8, 2010 C3DV UPDATE: Cam Rig Tests

I finally had a chance to try out the 3D HD video camera rig that we showed off here in the update from the annual conference (Field Notes from Atlanta: Collaborative 3D Video Launch). Once you get your head wrapped around the fairly straight-forward set up and achieve a viable angle of parallax (to emulate both the distance between your eyes and the convergence of their individual sight lines)--which you do simply by screwing the 2 cameras close together on the metal bracket--it's remarkably simple to shoot and get very usable results for anaglyph 3D. The only thing you have to manually do to insure synchronicity between the two cameras is to "slate" each shot. In traditional filmmaking, slating (or clapping) is used to synchronize the sound and image recording devices (which is more of a film than a video thing from back in the day). Because the cameras don't start running at exactly the same time, the key issue for double camera 3D shooting is being able to synch up the two videos. I didn't have a slate handy, which would be convenient as you can write all kinds of useful info on them like scene and shot #, etc. (the cameras default file naming systems are not relevant to one another so sorting out lots of video files after you've finished shooting can be a bit of a mind bending experience that would be much relieved if you had an onscreen image at the head of each shot that made it obvious which two files went together). So I had to improvise and just clapped my hands together in view of both camera lenses in order to establish a synch point. (I've left Omar's clap in the second video so you can see a demonstration of this technique.) So, that's pretty easy to work out and you can quickly start shooting with a rig like this for 3D.

The slight bit of trickery comes in after you've copied the video files from the cameras' memory cards onto the computer you plan to edit with. Unfortunately, these lower-end HD cameras are not designed to create truly editable file types (and don't allow for the option to save at different codecs or file types). They default to .h264 files which are designed for exhibition (like a quick upload to YouTube) but not for editing. Pro edit tools like Final Cut and Premiere hate these files and will give you much misery (as they did me) when you try and cut with them. So, the little bit of trickery, and a bit of a pain, is too convert them before you edit with them. I used MPEG Streamclip to do this (
free download) and was able to fairly quickly render them as useable .mov files for Final Cut. MPEG Streamclip is a fairly robust tool so I also trimmed the heads of each shot to the clap/synch signal and reduced the pixel size before converting the files. Then I imported them into a Final Cut project and simply laid them both out to start at the clap. I then created a channel setting in the color effects for the red and blue filtration which I saved as 2 favorite FX to be reused on all subsequent, anaglyph projects. This was simple to do and will be demonstrated in an upcoming post, complete with the shooting setup, tech info and tips, file conversion and final compression for upload of HD video results to web. For now, just enjoy these very short initial samples from the camera rig, which are really just a test to see if what was initially an idea about how to do this in a fairly simple, accessible and inexpensive way could work. I think it did. And once I put together some more tests and an easy to follow tutorial, you'l be able to borrow this rig (or make your own) and try some on your own. Warning: shooting in 3D this way is pretty addictive. It's hard now to think of a good reason NOT to shoot every Clubhouse video idea in 3D.

Test 1 is just 3 quick shots of some basic skateboarding into the cameras. I'm not quite satisfied by the effect as I was hoping to have the skater (Omar) and board feel more like they were coming right at you. That's going to take a little more work to figure out but we have a few ideas about how to do that. If it works out, I'll share that info in a follow-up post.

Omar Skating the Bronx in 3D - Cam Rig Test from Computer Clubhouse on Vimeo.


Test 2 is a quick improvisation with the tripod (all 3 legs pulled together) basically just dangled out over the bridge roadway as we were walking back from the Bronx where we shot the skating samples. I realized that the structure of the bridge and the traffic moving toward us could make for some interesting 3D so without much thought I just got a quick clap from Omar and extended the rig out into the traffic while slowly moving it around to take in views in a variety of directions. We slowed this down in Final Cut so that viewers wouldn't get too nauseous watching it.

Samsung Cam Rig test 3 or Alien Encounter on Macombs Dam Bridge from Computer Clubhouse on Vimeo.

In both cases, the 3D is pretty good but still veering towards the diorama look, where all the action seems to be taking place behind the plane of the monitor. In the still tutorial we were able to achieve the effect of objects protruding out from the screen (Making a 3D Anaglpyh Image) and I think that we will be able to achieve that here after some more tests. Stay tuned.

P.S. We originally thought, and wrote about, using an anaglyph plug-in for Final Cut to render the 3D effect, but after monkeying around with it we realized that it was just too inflexible for our purposes. Making the red and blue channels and shifting the video layers manually is easy and affords a much greater range of alignment.

Wednesday, May 26, 2010 Making a 3D Anaglpyh Image

Follow John Watkinson (w/Robinson, Cordia and Amara) through this step-by-step video tutorial and learn how to make the best 3D anaglyph images. Unlike most of these kinds of still images that we've been able to find, John's method gives the illusion of fully modeled space, w/parts of the image appearing to protrude out, into space, other parts at approximately the middle ground (or image/screen plane) and other areas behind and even deep in the background. A key to enhancing this effect is to compose your subjects so that there is an obvious sense of perspective, or deep space, in your set up, keep the main subject and background people steady (movement from one frame to the next will obscure the effect--still life compositions are easier, but less dramatic), and use lots of light, but not the flash (the flash will create harsh shadows from 2 different angles when you move the camera--you need the lighting to be consistent even if the camera angle isn't). Also, even though you only need two images to combine into the final product, you might take several sets of 2 as there's still an element of hit or miss in this process. Don't get discouraged if it takes a few tries to get a good grouping of images. You'll get it sooner than you think. You also want to keep track of which shot is the left eye angle and which is the right. That will be important when you composite the pictures in Photoshop. And it all goes better w/Mos Def. It's all in the video. Enjoy, and have fun making some anaglyph images of your own. AND PLEASE UPLOAD OR LINK TO YOUR RESULTS IN THE COMMENTS FIELD.

Click to enlarge

Tuesday, May 18, 2010 How to Make Anaglpyh (Red/Blue) 3D Glasses

Here's a short/sweet video I found that shows you all you need to know in about a minute. You'll need a pair or two of these for our upcoming posts. And you might want to pick up some Curtis Mayfield audio files for background music when you're making your glasses (it definitely makes a difference).



If you're like me, or you have a personal shopper, you can order the glasses in bulk from the same place we keep getting them from:

http://www.rainbowsymphonystore.com/red-blue-paper-3d-glasses.html

Here's a link to a world of anaglyph imagery and fun stuff:

http://nzphoto.tripod.com/sterea/anaglyph_links.html


Most of the sample images here and elsewhere that I've found on the web are pretty much limited to the 3D effect happening behind the plane of the screen; not much seems to be "coming at ya." I've also found that to often be the case with some of the attempts I've made in this area. However, John Watkinson (a volunteer/mentor at our clubhouse) and I (but mostly him) have been developing a new "recipe" for adding more modeled depth to 3D anaglyph imagery that definitely captures the illusion of space both within and in front of the screen. The results so far have been pretty impressive. The next post will be a demo of that technique using a hand-held, point and shoot digital camera and Photoshop. The results are fairly easy to achieve and can be accomplished by anyone with even a minimal grasp of the camera or the software. Stay tuned.

Other activities that go nicely with Curtis Mayfield's music: styling, interpersonal relationships, beverage appreciation, chilling, driving, serious thinking or light banter, admiring flowing patterns of smoke, strolling purposefully down the street, etc., etcetera. Please feel free to expand this list in the comments.