Thursday, November 18, 2010 C3DV - Tech Tests Update: CGI 3D to Anaglyph 3D

At long last, we've seen some 3d modeling conversion tests. And they look promising. As the requirements of the C3DV project call for mixing live action and animation in the same scenes, we decided early on to incorporate 3d modeling programs for the CGI material. Contributors to the project would be working in a variety of software programs--3D Studio Max, Maya, Poser, iClone, Blender, etc.--and the feeling was that we should do tests in each of these. The test were to prove that our theory of converting 3d modeling imagery to anaglyph 3d would work. And they did. You can see some early results below. The basic requirement for these artists was to emulate the double lensed camera approach to shooting live action 3d for anaglyph. To do that, each artist working on a test created two simultaneous (left and right) camera views in their program, with each virtual camera approximately 2.5 inches apart, just as w/the live action cameras (note: some programs offer far more specific control of camera placement than others). Then the outputted virtual camera files were sent off and processed for red and blue layering/blending in Final Cut in the same way as the live action footage. As we had hoped, the effect was exactly the same for both live action and CGI created imagery. The tests are extremely short and some are more effective than others, but you should be able to see an early, somewhat crude, working example of this technique in each of these. If you have any suggestions, or want to submit a test in another software, please feel free.

Poser by Sean Bryan at HCCI Computer Clubhouse, NY

3D Studio Max by Leontyne Robinson at the Harland Boys and Girls Club Computer Clubhouse, GA

iClone by Freedom Reign at Eden Youth and Family Center Computer Clubhouse, CA

Monday, November 8, 2010 3DIY - Dog Tutorial

3DIY- Dog Tutorial from Computer Clubhouse on Vimeo.

In this tutorial you will learn how to model the Disney character from the movie Bolt (2008), using Autodesk 3ds Max. This method can be applied when modeling any type of K9.